I joined on October 2007, I am a proud and I've made 358 posts
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Post by Chibi Akagi on Nov 9, 2007 10:04:06 GMT -5
Simple Roll: Roll a 20 sided die, compare to appropriate number. If the roll is less than or equal to the number, you suceed with the value determining the general level of sucess. If the number is higher than the number, you fail, with the difference between the roll and the number determing the level of failure.
Resisted Roll: A resisted roll is when two characters are competing against eachother. Both players make a simple roll, if one succeeds and the other fails, the successful man wins. If both succeed the character with the higher roll wins. If both tie, it may be stalemate or re-rolled.
Default Rolls: When attempting to do something that requires training the character does not have, halve the appropriate word, and then make a simple roll based on the numbers half.
Second Chance Rolls: When more than one word apply to a situation you make get a second chance roll. Also you can spend Yum Yums to acquire yourself a second roll.
Modifiers: When a modifier effects your die roll, simply subtract or add the modifier from your word number.
Rolling against a Difficulty Number (DN) When a dn is set, your die roll must succeed on your word, AND be above the set dn. Example: You body is 16, your trying to jump a gap, your given a dn of 10 because your leg is fractured. You must roll ABOVE 10 and up to 16. That makes your range 11-16, only 5 numbers out of 20.
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I joined on October 2007, I am a proud and I've made 358 posts
Friends are the best things in life.
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Post by Chibi Akagi on Feb 3, 2010 1:59:01 GMT -5
Examples:
Simple Roll: I need to lift a large object that is crushing someone. My body number is 16 So I roll the die...
In order for me to lift the object, I have to roll my body number or less. Right now I will let the roll be made and modify the post afterword.
[dice=20]
Oh boy I rolled a 1 o.o
I did manage to lift the object. But now we must consult Dumb Table 2. 1-5: Minimal. The character just made it or just missed it.
In this case I only just leave enough room for the person to escape and perhaps another person may need to pull the crushed person out.
But that's not all, all ones rolled are considered a quirky sucess, you manage to do what you wanted, but something bad happens as well. So in this case maybe I free the person from a big boulder, and I move it off them, but now the boulder rolls into the doorway of the room we are in and now we can't get out.
Now to give some further example I will explain the other stages.
6-10: Average. Theres nothing noteworthy about the characters performance. In this case you manage to leave a fair amount of room for the person to get out from under the object.
11-15: Impressive. The character performs the activity with a disctinct style and grace (or lack thereof, if he failed) In this case you probably just picked the entire object up and moved it so the person does not need to crawl out from under it.
15+: Spectacular. People will talk about the characters performance for years. In this case, imagine the object was a car...well you just lifted it up with one hand or tossed it 10 feet. This is amazing and rare. If you notice the number is 15 and above, so you really have to have a high number on body or brain or whichever word in order to accomplish this feat.[rand=0146303658698911935223471933271303811665393801980246117104150072974]
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I joined on October 2007, I am a proud and I've made 358 posts
Friends are the best things in life.
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Post by Chibi Akagi on Feb 3, 2010 2:06:43 GMT -5
Resisted Roll:
Two characters are arm wrestling...One has a body of 15 and the other 16
Both roll: [dice=20] vs [dice=20]
In this case the 16 means that the person with a body of 15 did not succeed his roll. While the 16's 13 is a success. This is a simple win
If the first number was 15, then both players would succeed, but the 15 is higher, and so they win.
If the numbers are the same (regardless of who has a higher body roll) then neither person manages to move the others arm.[rand=7652668212226524180249274011903675884364104553018223457574787649]
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I joined on October 2007, I am a proud and I've made 358 posts
Friends are the best things in life.
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Post by Chibi Akagi on Feb 3, 2010 2:13:14 GMT -5
Default Roll:
Your asked to go mountain climbing, without any gear. This is not done just by having strength, this is something you would need to train for to be able to do. This is where a Default roll comes into play.
First cut your body number in half since this deals in strength. So lets say you had a 15, so your half number is 8. Now with this new number refer to a simple roll. Equal to or less than the number. A roll of 4 means you manage but a roll of 9 means you failed and could be seriously hurt.
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I joined on October 2007, I am a proud and I've made 358 posts
Friends are the best things in life.
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Post by Chibi Akagi on Feb 3, 2010 2:15:49 GMT -5
Second Chance Rolls:
Lets say someone is about to hit you with a club. I would first ask you to make a body roll. But you fail it. However if your gimmick is Lightning Reflexes, that would apply to this situation as well. So you could make an additional roll to avoid the blow. I think it would be simple for us that in cases where this applies, just to roll for both in the same post.
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I joined on October 2007, I am a proud and I've made 358 posts
Friends are the best things in life.
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Post by Chibi Akagi on Feb 3, 2010 2:20:00 GMT -5
Modifiers:
Fairly simple. Dumb table 4 and 5 are good examples. Lets say your in a tank and someone tries to hurt you by throwing a rock at your tank. You have a +24 to your body number. With a body number of 24 and higher, the only way to fail is to roll a 20, because 20 is always a failure. You could however still be damaged if your defence roll is a 2 and the attack roll is a 5. Perhaps the rock imanged to get through the tanks main gun and like in Indiana Jones, the tank fires the gun and gets the gun blown out.
If you were to fire the tanks main gun, that ranks as explosive and probably large in the attack table, so you would add a +5 to 8 to the attack roll. If we use body then your body is now +5-8 or so and your attack roll simply needs to be your new number or less.
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I joined on October 2007, I am a proud and I've made 358 posts
Friends are the best things in life.
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Post by Chibi Akagi on Feb 3, 2010 2:33:06 GMT -5
Rolling Against Difficulty Numbers: Example is given in first post.
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